Our author recommends the http://paint.net/. The current version is Paint.Net v3.5.8 - still a free download. Its documentation is www.getpaint.net/doc/latest/index.html
Allot of other people go into actually using Paint and the subtleties of the Frankenstein, but ...... if you can't grasp the basics after reading my tutorial I don't think you'll have much of a future spriting. It's not complicated. You zoom into an existing sprite, change some stuff, and then yer done. Practice and you'll get better. If you still need tutorials after reading through this one then you're over thinking things. Really, it is that simple, but if it helps you get started read on and I'll give you the basics on making your very own shiny new sprites."
Pre-sprite 1: How to make a sprite sheet Pre-sprite 2: How to make a GIF file Type #1 - the recolour Type #2 - the remake Type #3 - the totally original Type #4 - the fancy animation Shading and High Contrast "So, what does 32-bit Actually MEAN, Anyway??" The Spriter's Code FAQ
1) Use the XML exporter which saves into the XML Intermediate Format. Add the XML file to your content project and use Content.Load
2) Use the TXT exporter and read the file in manually. Below is one way to handle reading in this file:
First, add both the outputted PNG and TXT file to your content project. Right click on the TXT file and choose the Properties option. Find the “Build Action” property and set that to None and the “Copy to Output Directory” property to “Copy if Newer”. This will copy the text file to your outputted folder without trying to build it as content.