Non-Software Background

27Jan2009
The Game Industry Entertainment Software Association (ESA) and more resources

Art of Computer Game Design [wiki], Chris Crawford, GDC
Chapter 5 Game Design Sequence
  1. Choose a goal and a topic
  2. Research and Preparation
  3. Design Phase
    • I/O Structure (storyboards NOT appropriate for game design, game not sequential)
    • Game Structure (how to distill the fastasy of the goal and topic into a workable system)
    • Program Structure (translate I/O and game structure into a product)
  4. Evaluation of the Design (what is value? be prepared to abort.)
  5. Pre-programming Phase (complete the game documentation from design results)
  6. Programming Phase (easiest, straightforward, tedious, attention to detail)
  7. Playtesting Phase (your own testing during debug then another person's tests to find bugs in the game structure).
  8. Polishing the Game (concurrent with Playtesting) and writing your own manual
  9. Post-morten

The Game Creation Process