Non-Software Background
27Jan2009
- The Game Industry
Entertainment Software Association (ESA) and more resources
-
Art of Computer Game Design [wiki], Chris Crawford, GDC
- Chapter 5 Game Design Sequence
- Choose a goal and a topic
- Research and Preparation
- Design Phase
- I/O Structure (storyboards NOT appropriate for game design, game not sequential)
- Game Structure (how to distill the fastasy of the goal and topic into a workable system)
- Program Structure (translate I/O and game structure into a product)
- Evaluation of the Design (what is value? be prepared to abort.)
- Pre-programming Phase (complete the game documentation from design results)
- Programming Phase (easiest, straightforward, tedious, attention to detail)
- Playtesting Phase (your own testing during debug then another person's tests to find bugs in the game structure).
- Polishing the Game (concurrent with Playtesting) and writing your own manual
- Post-morten
- The Game Creation Process
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