Microsoft Academic Resource Center - Gaming & Graphics

Academic Resource Center Gaming and Graphics (A Rich Repository from Faculty and Microsoft Staff)

Intro to Video Game Programming Sam Stokes (encouraged Stewart to attend 2007 MADGD and 2006 workshop at USC)
Long Description: This class will allow the student to explore video game production from initial concept to final design and testing on an Xbox 360 console system. The student is motivated to include soft concepts such as social context, ethics and marketing in their work through the lectures and readings.

Gaming Resource Toolkit 2006: Second Life ... Cory Ondrejka
Gaming Resource Toolkit 2006: Building Better Places - Second Life, Collaborative Creation, and 5 Missing Pieces Object ID: 6652 Associated File (click on filename) Building Better Places_Cory Ondrejka_Second Life.zip (191.00 MB download) Author(s): Ondrejka, Cory Long Description: Second Life is a digital world completely built and owned by its residents. Running on a distributed grid of over 1000 machines, Second Life allows residents to collaboratively create everything from their own bodies, structures, and vehicles to social groups, games, and experiences.
Launched 2 years ago, Second Life boasts 40,000 customers, tens of millions of user-created objects and pieces of clothing, over US$2 million per month in internal transactions, a community built around learning from each other, and a phenomenal rate of innovation.
Second Life, based almost entirely upon user referrals, maintains a steady 10% monthly growth. Through a demo, Cory Ondrejka will take you through the world of Second Life, explain the technology, economic, and community choices Linden Lab (the creators of Second Life) have made, and surface 5 important technologies that would make Second Life an even better world. File Size and Type: 191.00 MB Zip file

[SoftSkills] Game Design: Challenges, Skills, Opportunities, and Reality Robin Hunicke 31 min presentation - soft skills needed (plus questions)
Game Design: Challenges, Skills, Opportunities, and Reality Object ID: 6953 Associated File (click on filename) 04-Hunicke.wmv (44.00 MB download) 04-Hunicke.wmv (Click here to stream this video file)
Author(s): Hunicke, Robin Long Description: In this audio/video presentation, Robin Hunicke, Designer for Electronic Arts, talks about Game Design: Challenges, Skills, Opportunities, and Reality.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 44.00 MB Media player video file

[IMM courses] Teaching Game Design Thru Cross-Disciplinary...Ursula Wolz
Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables Object ID: 6936 Associated File (click on filename) 14-Wolz.wmv (27.00 MB download) 14-Wolz.wmv (Click here to stream this video file)
Author(s): Wolz, Ursula Long Description: In this audio/video presentation, Ursula Wolz talks about teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 27.00 MB Media player video file
Ursula Wolz, IMM/College of New Jersey

[MediaArt&CS] A Tale of Two Classes: On Interdisciplinary Collaboration in Games Education Arvan Jhala
Author(s): Jhala, Arnav Long Description: In this audio/video presentation, Arnav Jhala talks about a Tale of Two Classes: On Interdisciplinary Collaboration in Games Education.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007

[US Loosing] Ender's Game for Sci/Eng Merrilea Mayo
Ender's Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War Object ID: 6943 Associated File (click on filename) 08-Mayo.wmv (62.00 MB download) 08-Mayo.wmv (Click here to stream this video file)
Author(s): Mayo, Merrilea Long Description: In this audio/video presentation, Merrilea J. Mayo Director, GUIRR, The National Academies talks about Ender's Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 62.00 MB Media player video file
FYI Kris adds Wiki Ender's Game

[Girls Savor, Boys Race] Games, Genger and Why It Matters Maria W. Klawe, President, Harvey Mudd College
Keynote - Games, Gender and Why It Matters Object ID: 6956 Associated File (click on filename) 02-Klawe.wmv (56.00 MB download) 02-Klawe.wmv (Click here to stream this video file)
Author(s): Klawe, Maria Long Description: In this audio/video presentation, Maria Klawe, President, Harvey Mudd College talks about - Games, Gender and Why It Matters.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 56.00 MB Media player video file
["but the boys always have the chalk"]

[New Friend] Assessment Jamie Cromack
Academic Days on Game Development 2007 - Assessment: How to Find Out if What You're Teaching is What They're Learning Object ID: 6823 Associated File (click on filename) 06-Cromack.zip (1.00 MB download)
Author(s): Cromack, Jamie Long Description: This presentation was given by Jamie Cromack at the Academic Days on Game Development conference. The session offers a primer on some common assessment practices in higher education classrooms that involve computer science and computational sciences.
At the end of this session you will be able to:
- Explain the difference between direct and indirect assessment - Describe how developing good course goals and learning objectives helps in the assessment process - Choose an assessment activity to help determine what and how much your students are learning # Technologies: DirectX # Managed DirectX # XNA # Computer Science Areas: Social and Professional Issues > Social Context of Computing File Size and Type: 1.00 MB Zip file

Interweaving Game Design into Core CS curriculum, Yolanda Rankin
Interweaving Game Design into Core CS Curriculum Object ID: 6927 Associated File (click on filename) 21-Rankin.wmv (22.00 MB download) 21-Rankin.wmv (Click here to stream this video file)
Author(s): Rankin, Yolanda Long Description: In this audio/video presentation, Yolanda Rankin talks about interweaving Game Design into Core CS Curriculum.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 22.00 MB Media player video file

TorqueX Game Development for XNA Davey Jackson, GarageGames
Torque X Game Development for XNA Object ID: 6932 Associated File (click on filename) 17-Jackson.wmv (57.00 MB download) 17-Jackson.wmv (Click here to stream this video file)
Author(s): Jackson, Davey Long Description: In this audio/video presentation, Davey Jackson (Garage Games) talks about Torque X Game Development for XNA.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 # Technologies: XNA File Size and Type: 57.00 MB Media player video file

Musings on Game Dev Curriculums: An Insider's View Matt Lee
Musings on Game Dev Curriculums: An Insider's View Object ID: 6938 Associated File (click on filename) 12a-Lee.wmv (65.00 MB download) 12a-Lee.wmv (Click here to stream this video file)
Author(s): Lee, Matt Long Description: In this audio/video presentation, Matt Lee, Software Design Engineer, Microsoft Game Technology Group talks about musings on Game Dev Curriculums: An Insider's View.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 65.00 MB Media player video file

Design Issues for Undergrad Game-Oriented Degrees Michael Mateas
Design Issues for Undergraduate Game-Oriented Degrees Object ID: 6906 Associated File (click on filename) 36-Mateas.wmv (36.00 MB download) 36-Mateas.wmv (Click here to stream this video file)
Author(s): Mateas, Michael Long Description: In this audio/video presentation, Michael Mateas talks about Design Issues for Undergraduate Game-Oriented Degrees.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 22 - 25, 2007 File Size and Type: 36.00 MB Media player video file

Combining games with theatre Joe Geigel
Combining games with theatre to create an interdisciplinary learning experience for Computer Science Object ID: 6937 Associated File (click on filename) 13-Geigel.wmv (23.00 MB download) 13-Geigel.wmv (Click here to stream this video file)
Author(s): Geigel, Joe Long Description: In this audio/video presentation, Joe Geigel talks about combining games with theatre to create an interdisciplinary learning experience for Computer Science.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 23.00 MB Media player video file

XYZZY: Find New Magic in Text Adventure Games Brian Ladd
XYZZY: Finding New Magic in Text Adventure Games Object ID: 6922 Associated File (click on filename) 26-Ladd.wmv (25.00 MB download) 26-Ladd.wmv (Click here to stream this video file)
Author(s): Ladd, Brian Long Description: In this audio/video presentation, Brian Ladd talks about using XYZZY: Finding New Magic in Text Adventure Games.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 25.00 MB Media player video file
At the end of class the student will be capable of demonstrating how to design, produce and implement a console game for research, commercial or personal goals. # Technologies: DirectX # .NET Framework # C# # XNA

ARTS Lab and Gamne Technology Ed Angel, UNM, ARTS Lab and Game Technology
In this audio/video presentation, Edward Angel talks about ARTS Lab and Game Technology.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007

Agent Augmented Game Development Zhiqi Shen
Agent Augmented Game Development Object ID: 6925 Associated File (click on filename) 23-Shen.wmv (22.00 MB download) 23-Shen.wmv (Click here to stream this video file)
Author(s): Shen, Zhiqi Long Description: In this audio/video presentation, Zhiqi Shen talks about agent Augmented Game Development.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 22.00 MB Media player video file

Career Interview Melissa Federoff
Listen to Melissa Federoff, a game research engineer at Microsoft, describe her ideal career - game testing. Not only will she give students the scoop on her job, she also details the skill set needed to enter this career. Contains audio file, transcript, and personal profile.
# Computer Science Areas: Graphics and Visual Computing > Graphics Systems File Size and Type: 26.00 MB Zip file

Educating Game Programmers Timothy Roden
Educating Game Programmers Object ID: 6907 Associated File (click on filename) 35-Roden.wmv (33.00 MB download) 35-Roden.wmv (Click here to stream this video file) Author(s): Roden, Timothy Long Description: In this audio/video presentation, Timothy Roden talks about Educating Game Programmers.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 22 - 25, 2007 File Size and Type: 33.00 MB Media player video file

Game Programming for Intro CS Jon Schwartz
Game Programming for Introductory Computer Science Object ID: 6929 Associated File (click on filename) 19-Schwartz.wmv (66.00 MB download) 19-Schwartz.wmv (Click here to stream this video file)
Author(s): Schwartz, Jon Long Description: In this audio/video presentation, Jon Schwartz (Phrogram) talks about Game Programming for Introductory Computer Science.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 66.00 MB Media player video file

Future of DirectX Chas Boyd
The Future of DirectX Object ID: 6928 Associated File (click on filename) 20-Boyd.wmv (68.00 MB download) 20-Boyd.wmv (Click here to stream this video file)
Author(s): Boyd, Chas Long Description: In this audio/video presentation, Chas Boyd talks about the future of DirectX.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 68.00 MB Media player video file

XNA and Academia: Partnership for the Next Generation Dave Mitchell
XNA and Academia: A Partnership for the Next Generation Object ID: 6940 Associated File (click on filename) 10-Mitchell.wmv (67.00 MB download) 10-Mitchell.wmv (Click here to stream this video file)
Author(s): Mitchell, Dave Long Description: In this audio/video presentation, Dave Mitchell Director, US Game Developer Group at Microsoft, talks about XNA and Academia: A Partnership for the Next Generation.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 # Technologies: XNA File Size and Type: 67.00 MB Media player video file

XNA and Academic: Turning Consumers into Creators Chris Satchell
XNA and Academia: Turning Consumers into Creators Object ID: 6957 Associated File (click on filename) 01-Satchell.wmv (45.00 MB download) 01-Satchell.wmv (Click here to stream this video file)
Author(s): Satchell, Chris Long Description: In this audio/video presentation, Chris Satchell - GM, US Game Developer Group, Microsoft talks about XNA and Academia: Turning Consumers into Creators.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 # Technologies: XNA File Size and Type: 45.00 MB Media player video file

Next Generation Game Developers Michael Capps
Keynote - Next Generation Game Developers Object ID: 6945 Associated File (click on filename) 07-Capps.wmv (73.00 MB download) 07-Capps.wmv (Click here to stream this video file)
Author(s): Capps, Michael Long Description: In this audio/video presentation, Michael Capps President, Epic Games talks about Keynote - Next Generation Game Developers.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 73.00 MB Media player video file
[Mike tells us that Sony licensed UE3 and included in Playstation 3 and you have their engine. You can get license directly from Sony. Mike Capps; Mike Capps, he tells us he needs students with parallel programming experience.]

RAPT: Using Games in CS1-3 Jessica Bayliss
RAPT: Using Games in CS1-3 Object ID: 6923 Associated File (click on filename) 25-Bayliss.wmv (46.00 MB download) 25-Bayliss.wmv (Click here to stream this video file)
Author(s): Bayliss, Jessica Long Description: In this audio/video presentation, Jessica Bayliss talks about RAPT: Using Games in CS1-3.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 46.00 MB Media player video file

5years Serious Game Advocacy-Stories to Share Ben Sawyer
Stories to Share: 5 Years of Serious Games Advocacy Object ID: 6939 Associated File (click on filename) 11-Sawyer.wmv (61.00 MB download) 11-Sawyer.wmv (Click here to stream this video file)
Author(s): Sawyer, Ben Long Description: In this audio/video presentation, Ben Sawyer talks about Stories to Share: 5 Years of Serious Games Advocacy.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 23, 2007 File Size and Type: 61.00 MB Media player video file

Using XNA Using XNA-GSE Game Segments to Engage Students G. Michael Youngblood
Using XNA-GSE Game Segments to Engage Students in Advanced Computer Science Education Object ID: 6921 Associated File (click on filename) 27-Youngblood.wmv (39.00 MB download) 27-Youngblood.wmv (Click here to stream this video file)
Author(s): Youngblood, G Michael Long Description: In this audio/video presentation, G. Michael Youngblood talks about using XNA-GSE game segments to engage students in advanced Computer Science Education.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007

Consumers as Creators: Next Gen of Gaming Content Chris Satchell
Academic Days on Game Development 2007 - Consumers as Creators: The Next Generation of Gaming Content Object ID: 6800 Associated File (click on filename) 01-Satchell.zip (11.00 MB download)
Author(s): Satchell, Chris Long Description: The 2nd Annual Microsoft Academic Days Conference on Game Development - February 22-25, 2007 aboard the Disney Wonder cruise ship allowed faculty to learn and interact with researchers and technology specialists nationwide who actively contributed to the development of several successful projects in the area of Game Development for Computer Science.
The full agenda can be viewed at https://www.msadgd07.net/Agenda.aspx?. # Technologies: .NET Framework # C++ # Visual Studio # C# # Flight Simulator X # Managed DirectX # XNA # Computer Science Areas: Graphics and Visual Computing > Computer Animation File Size and Type: 11.00 MB Zip file

Living the Dream Colleen Wheeler McCreary
Academic Days on Game Development 2007 "Living the Dream" Object ID: 6822 Associated File (click on filename) 05-McCreary.zip (1.00 MB download)
Author(s): McCreary, Colleen Wheeler Long Description: This presentation was given by Colleen McCreary at the Academic Days on Game Development conference. This material discusses topics such as including games as part of the traditional Computer Science curriculum, Electronic Arts team technologies, cutting edge engineering and what students do right out of college. # Technologies: DirectX # Managed DirectX # XNA # Computer Science Areas: Social and Professional Issues > Social Context of Computing File Size and Type: 1.00 MB Zip file

Direct3D 10 Michael Oneppo
Academic Days on Game Development 2007 - DirectX 10 Object ID: 6825 Associated File (click on filename) 09-Oneppo.zip (7.00 MB download)
Author(s): Oneppo, Michael Long Description: This presentation was given by Michael Oneppo at the Academic Days on Game Development conference. This material discusses topics such as Direct3D, Direct3D 10 philosophy and goals, the graphics pipeline, shaders, state management and the impact of Windows Vista. # Technologies: DirectX # Managed DirectX # XNA # Computer Science Areas: Graphics and Visual Computing > Computer Animation # Graphics and Visual Computing > Fundamental Techniques in Graphics # Graphics and Visual Computing > Graphics Systems # Human and Computer Interaction > Graphical User-interface Design # Human and Computer Interaction > Graphical User-interface Programming File Size and Type: 7.00 MB Zip file

School of the Future: Innovation in Second Life Cory Ondrejka
Academic Days on Game Development 2007 - School of the Future: Innovation and Education in Second Life Object ID: 6820 Associated File (click on filename) 03-Ondrejka.zip (6.00 MB download)
Author(s): Ondrejka, Cory Long Description: This presentation was given by Cory Ondrejka at the Academic Days on Game Development conference. This material covers topics such as: What is Second Life, Education in Second Life, Learning, Education and Innovation and The Future of Education. # Technologies: DirectX # Managed DirectX # XNA # Computer Science Areas: Social and Professional Issues > Social Context of Computing File Size and Type: 6.00 MB Zip file
[Unfortunately the video of the presentation is not available. At least we have the PPT. Second Life Programs]

Soft Approach to Computer Science: Designing & Developing Computer Games for a nd with Senior Citizens Jelle Husson
Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens Object ID: 6917 Associated File (click on filename) 32-Husson.wmv (27.00 MB download) 32-Husson.wmv (Click here to stream this video file)
Author(s): Husson, Jelle Long Description: In this audio/video presentation, Jelle Husson talks about a Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 27.00 MB Media player video file

Integrating Video Game Development Experience in an Academic Framework Bernard Yee
Integrating Video Game Development Experience in an Academic Framework Object ID: 6926 Associated File (click on filename) 22-Yee.wmv (34.00 MB download) 22-Yee.wmv (Click here to stream this video file) Author(s): Yee, Bernard Long Description: In this audio/video presentation, Bernard Yee talks about integrating Video Game Development Experience in an Academic Framework. Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 34.00 MB Media player video file

Game Programming for Introductory Computer Science Jon Schwartz
Game Programming for Introductory Computer Science Object ID: 6929 Associated File (click on filename) 19-Schwartz.wmv (66.00 MB download) 19-Schwartz.wmv (Click here to stream this video file)
Author(s): Schwartz, Jon Long Description: In this audio/video presentation, Jon Schwartz (Phrogram) talks about Game Programming for Introductory Computer Science.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 66.00 MB Media player video file

Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games Colin Lemmon
Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games Object ID: 6918 Associated File (click on filename) 31-Lemmon.wmv (26.00 MB download) 31-Lemmon.wmv (Click here to stream this video file)
Author(s): Lemmon, Colin Long Description: In this audio/video presentation, Colin Lemmon talks about Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 26.00 MB Media player video file

Teaching Revulsion-Free Design Patterns through Game Development Randy Connolly
Teaching Revulsion-Free Design Patterns through Game Development Object ID: 6924 Associated File (click on filename) 24-Connolly.wmv (26.00 MB download) 24-Connolly.wmv (Click here to stream this video file)
Author(s): Connolly, Randy Long Description: In this audio/video presentation, Randy Connolly talks about teaching Revulsion-Free Design Patterns through Game Development.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 24, 2007 File Size and Type: 26.00 MB Media player video file

FlightSIM X Michael Zyskowski
FlightSIM X Object ID: 6901 Associated File (click on filename) 39-Zyskowski.wmv (97.00 MB download) 39-Zyskowski.wmv (Click here to stream this video file)
Author(s): Zyskowski, Michael Long Description: In this audio/video presentation, Michael Zyskowski talks about FlightSIM X.
Microsoft Academic Days Aboard the Disney Wonder Cruise Ship Orlando, Florida February 22 - 25, 2007 File Size and Type: 97.00 MB Media player video file


Microsoft Academic Days on Game Development - Creating a Science of Games Mike Zyda of Microsoft organized workshop at USC Viterbi School - 2005 - Colleen Wheeler McCreary, EA keynote
Microsoft Academic Days on Game Development - Creating a Science of Games Object ID: 6689 Associated File (click on filename) Zyda_Microsoft Academic Days.zip (246.00 MB download)
Author(s): Zyda, Mike Long Description: We are in a revolution in which videogames have begun to be used for both entertainment and non-entertainment purpose. This revolution has created a discussion on how we could advance the state-of-the-art of game technology to support entertainment and serious games of the future.
Discussion on creating a "science of games" and allied educational program began. To meet these challenges, the USC Viterbi School of Engineering has formed the GamePipe Laboratory, a laboratory whose mission is research and development on technologies for the future of interactive games and their application.
In addition, the USC Viterbi School has also designed an innovative undergraduate and graduate educational program in game development that produces graduates capable of engineering games and their future. This presentation covers USC's latest efforts in this "revolution in progress." # Technologies: Windows # Computer Science Areas: Net-Centric Computing > Multimedia Data Technologies File Size and Type: 246.00 MB Zip file

Software Entrepreneurship for Students Agatavi
Software Entrepreneurship for Students Object ID: 7042 Associated File (click on filename) Instructional Materials.zip (6.00 MB download) Author(s): Agatavi, Research Corporation Long Description: Microsoft has created the Software Entrepreneurship for Students to introduce business strategy and entrepreneurship content into technical curriculum. The curriculum provides technical students with additional knowledge and tools to develop successful and sustainable ventures.
The modules included discover:
- Creativity and Innovation - The Environment and its Analysis - Identifying Market Opportunities - Value Creation and Customer Loyalty - Screening Opportunities and Potential Markets - Entrepreneurial Leadership and Management - Developing and Implement Strategy (Software Business Management Planning) - Raising Finance - Harvest Options and Strategies
By introducing students to real world software business management, the hope is to connect faculty and graduating students with resources and foster partnerships locally to encourage entrepreneurship. # Technologies: DirectX # SQL Server # SharePoint # .NET Framework # ASP.NET # COM+ # Windows CE # C++ # J# # Office # Visual Studio # Windows # Windows Tablet PC # C# # eMbedded Visual Tools # Windows Mobile # Expression # Managed DirectX # Visual Studio Tools for Office # Web Services # XNA # Windows Live # Microsoft Dynamics File Size and Type: 6.00 MB Zip file

SAGE: A Simple Academic Game Engine Ian Parberry
SAGE: A Simple Academic Game Engine Object ID: 6401
Author(s): Parberry, Ian URL: http://larc.csci.unt.edu/sage/ Long Description: Selection of a game engine is a major decision that can make or break a game programming class. Public domain game engines exist, but they are typically large and complex. Students learning game programming in academia need an engine that is flexible, extensible, stable, and well-documented. An academic game engine should be written to be easy to understand and modify, especially to relatively inexperienced students. It should obey the educational principle "Proceed from the known into the unknown".
SAGE is a game engine developed as a sequence of demos, each built on its predecessor, a process called incremental development. Incremental Development has been used by Ian Parberry in his game programming classes since 1993, and his 2000 and 2001 books on 2D game programming. SAGE brings this experience to a fully 3D game engine, based on an educational pedagogy that has a proven track record of placing students in the game industry # Technologies: DirectX # C++ # Visual Studio # Computer Science Areas: Graphics and Visual Computing > Computer Animation File Size and Type: HTML file

Repositioning Computer Science: Increasing Diversity and Creativity in CS Education, Robin Hunicke - 12/12/2006
Gaming Resource Toolkit 2006: Repositioning Computer Science: Increasing Diversity and Creativity in CS Education Object ID: 6656 Associated File (click on filename) Repositioning Computer Science.zip (152.00 MB download)
Author(s): Hunicke, Robin Long Description: In this talk I will present a post-mortem of my (non-standard, but incredibly fulfilling) education in CS, AI and video games. I will describe my experiences with art and computer science education, standardized and self-guided curriculums (undergraduate and graduate alike). I will discuss my dissertation research and explain how working closely with the game development community has inspired my research and informed my practice as a student and educator.
Finally, I will explore my work with the IGDA's Education Committee, and show how games are transforming CS programs across the globe. By describing this work in the context of my own experiences, I hope to shed some light on the issues raised above. In particular, how games and CS can work together today, to attract the designers, programmers and leaders of tomorrow. # Computer Science Areas: Graphics and Visual Computing > Virtual Reality # Intelligent Systems > Machine Learning and Neural Networks File Size and Type: 152.00 MB Zip file