Microsoft Academic Resource Center - Gaming & Graphics
- Academic
Resource Center Gaming and Graphics (A Rich Repository from Faculty and
Microsoft Staff)
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Intro to Video Game Programming Sam Stokes (encouraged Stewart to attend 2007 MADGD and 2006 workshop at USC)
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Long Description: This class will allow the student to explore video game production from initial concept to final design and testing on an Xbox 360 console system. The student is motivated to include soft concepts such as social context, ethics and marketing in their work through the lectures and readings.
- Gaming Resource Toolkit 2006: Second Life ... Cory Ondrejka
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Gaming Resource Toolkit 2006: Building Better Places - Second Life, Collaborative Creation, and 5 Missing Pieces
Object ID: 6652
Associated File
(click on filename) Building Better Places_Cory Ondrejka_Second Life.zip (191.00 MB download)
Author(s): Ondrejka, Cory
Long Description: Second Life is a digital world completely built and owned by its residents. Running on a distributed grid of over 1000 machines, Second Life allows residents to collaboratively create everything from their own bodies, structures, and vehicles to social groups, games, and experiences.
Launched 2 years ago, Second Life boasts 40,000 customers, tens of millions of user-created objects and pieces of clothing, over US$2 million per month in internal transactions, a community built around learning from each other, and a phenomenal rate of innovation.
Second Life, based almost entirely upon user referrals, maintains a steady 10% monthly growth. Through a demo, Cory Ondrejka will take you through the world of Second Life, explain the technology, economic, and community choices Linden Lab (the creators of Second Life) have made, and surface 5 important technologies that would make Second Life an even better world.
File Size and Type: 191.00 MB Zip file
- [SoftSkills] Game Design: Challenges, Skills, Opportunities, and Reality Robin Hunicke 31 min presentation - soft skills needed (plus questions)
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Game Design: Challenges, Skills, Opportunities, and Reality
Object ID: 6953
Associated File
(click on filename) 04-Hunicke.wmv (44.00 MB download)
04-Hunicke.wmv (Click here to stream this video file)
Author(s): Hunicke, Robin
Long Description: In this audio/video presentation, Robin Hunicke, Designer for Electronic Arts, talks about Game Design: Challenges, Skills, Opportunities, and Reality.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 44.00 MB Media player video file
- [IMM courses] Teaching Game Design Thru Cross-Disciplinary...Ursula Wolz
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Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables
Object ID: 6936
Associated File
(click on filename) 14-Wolz.wmv (27.00 MB download)
14-Wolz.wmv (Click here to stream this video file)
Author(s): Wolz, Ursula
Long Description: In this audio/video presentation, Ursula Wolz talks about teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 27.00 MB Media player video file
Ursula Wolz, IMM/College of New Jersey
- [MediaArt&CS]
A Tale of Two Classes: On Interdisciplinary Collaboration in Games Education Arvan Jhala
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Author(s): Jhala, Arnav
Long Description: In this audio/video presentation, Arnav Jhala talks about a Tale of Two Classes: On Interdisciplinary Collaboration in Games Education.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
- [US Loosing] Ender's Game for Sci/Eng Merrilea Mayo
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Ender's Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War
Object ID: 6943
Associated File
(click on filename) 08-Mayo.wmv (62.00 MB download)
08-Mayo.wmv (Click here to stream this video file)
Author(s): Mayo, Merrilea
Long Description: In this audio/video presentation, Merrilea J. Mayo Director, GUIRR, The National Academies talks about Ender's Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 62.00 MB Media player video file
FYI Kris adds Wiki Ender's Game
- [Girls Savor, Boys Race] Games, Genger and Why It Matters Maria W. Klawe, President, Harvey Mudd College
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Keynote - Games, Gender and Why It Matters
Object ID: 6956
Associated File
(click on filename) 02-Klawe.wmv (56.00 MB download)
02-Klawe.wmv (Click here to stream this video file)
Author(s): Klawe, Maria
Long Description: In this audio/video presentation, Maria Klawe, President, Harvey Mudd College talks about - Games, Gender and Why It Matters.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 56.00 MB Media player video file
["but the boys always have the chalk"]
- [New Friend]
Assessment Jamie Cromack
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Academic Days on Game Development 2007 - Assessment: How to Find Out if What You're Teaching is What They're Learning
Object ID: 6823
Associated File
(click on filename) 06-Cromack.zip (1.00 MB download)
Author(s): Cromack, Jamie
Long Description: This presentation was given by Jamie Cromack at the Academic Days on Game Development conference. The session offers a primer on some common assessment practices in higher education classrooms that involve computer science and computational sciences.
At the end of this session you will be able to:
- Explain the difference between direct and indirect assessment
- Describe how developing good course goals and learning objectives helps in the assessment process
- Choose an assessment activity to help determine what and how much your students are learning
# Technologies: DirectX
# Managed DirectX
# XNA
# Computer Science Areas: Social and Professional Issues > Social Context of Computing
File Size and Type: 1.00 MB Zip file
- Interweaving Game Design into Core CS curriculum, Yolanda Rankin
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Interweaving Game Design into Core CS Curriculum
Object ID: 6927
Associated File
(click on filename) 21-Rankin.wmv (22.00 MB download)
21-Rankin.wmv (Click here to stream this video file)
Author(s): Rankin, Yolanda
Long Description: In this audio/video presentation, Yolanda Rankin talks about interweaving Game Design into Core CS Curriculum.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 22.00 MB Media player video file
- TorqueX Game Development for XNA Davey Jackson, GarageGames
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Torque X Game Development for XNA
Object ID: 6932
Associated File
(click on filename) 17-Jackson.wmv (57.00 MB download)
17-Jackson.wmv (Click here to stream this video file)
Author(s): Jackson, Davey
Long Description: In this audio/video presentation, Davey Jackson (Garage Games) talks about Torque X Game Development for XNA.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
# Technologies: XNA
File Size and Type: 57.00 MB Media player video file
- Musings on Game Dev Curriculums: An Insider's View Matt Lee
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Musings on Game Dev Curriculums: An Insider's View
Object ID: 6938
Associated File
(click on filename) 12a-Lee.wmv (65.00 MB download)
12a-Lee.wmv (Click here to stream this video file)
Author(s): Lee, Matt
Long Description: In this audio/video presentation, Matt Lee, Software Design Engineer, Microsoft Game Technology Group talks about musings on Game Dev Curriculums: An Insider's View.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 65.00 MB Media player video file
- Design Issues for Undergrad Game-Oriented Degrees Michael Mateas
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Design Issues for Undergraduate Game-Oriented Degrees
Object ID: 6906
Associated File
(click on filename) 36-Mateas.wmv (36.00 MB download)
36-Mateas.wmv (Click here to stream this video file)
Author(s): Mateas, Michael
Long Description: In this audio/video presentation, Michael Mateas talks about Design Issues for Undergraduate Game-Oriented Degrees.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 22 - 25, 2007
File Size and Type: 36.00 MB Media player video file
- Combining games with theatre Joe Geigel
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Combining games with theatre to create an interdisciplinary learning experience for Computer Science
Object ID: 6937
Associated File
(click on filename) 13-Geigel.wmv (23.00 MB download)
13-Geigel.wmv (Click here to stream this video file)
Author(s): Geigel, Joe
Long Description: In this audio/video presentation, Joe Geigel talks about combining games with theatre to create an interdisciplinary learning experience for Computer Science.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 23.00 MB Media player video file
- XYZZY: Find New Magic in Text Adventure Games Brian Ladd
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XYZZY: Finding New Magic in Text Adventure Games
Object ID: 6922
Associated File
(click on filename) 26-Ladd.wmv (25.00 MB download)
26-Ladd.wmv (Click here to stream this video file)
Author(s): Ladd, Brian
Long Description: In this audio/video presentation, Brian Ladd talks about using XYZZY: Finding New Magic in Text Adventure Games.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 25.00 MB Media player video file
At the end of class the student will be capable of demonstrating how to design, produce and implement a console game for research, commercial or personal goals.
# Technologies: DirectX
# .NET Framework
# C#
# XNA
- ARTS Lab and Gamne Technology Ed Angel, UNM, ARTS Lab and Game Technology
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In this audio/video presentation, Edward Angel talks about ARTS Lab and Game Technology.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
- Agent Augmented Game Development Zhiqi Shen
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Agent Augmented Game Development
Object ID: 6925
Associated File
(click on filename) 23-Shen.wmv (22.00 MB download)
23-Shen.wmv (Click here to stream this video file)
Author(s): Shen, Zhiqi
Long Description: In this audio/video presentation, Zhiqi Shen talks about agent Augmented Game Development.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 22.00 MB Media player video file
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Career Interview Melissa Federoff
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Listen to Melissa Federoff, a game research engineer at Microsoft, describe her ideal career - game testing. Not only will she give students the scoop on her job, she also details the skill set needed to enter this career. Contains audio file, transcript, and personal profile.
# Computer Science Areas: Graphics and Visual Computing > Graphics Systems
File Size and Type: 26.00 MB Zip file
- Educating Game Programmers Timothy Roden
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Educating Game Programmers
Object ID: 6907
Associated File
(click on filename) 35-Roden.wmv (33.00 MB download)
35-Roden.wmv (Click here to stream this video file)
Author(s): Roden, Timothy
Long Description: In this audio/video presentation, Timothy Roden talks about Educating Game Programmers.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 22 - 25, 2007
File Size and Type: 33.00 MB Media player video file
- Game Programming for Intro CS Jon Schwartz
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Game Programming for Introductory Computer Science
Object ID: 6929
Associated File
(click on filename) 19-Schwartz.wmv (66.00 MB download)
19-Schwartz.wmv (Click here to stream this video file)
Author(s): Schwartz, Jon
Long Description: In this audio/video presentation, Jon Schwartz (Phrogram) talks about Game Programming for Introductory Computer Science.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 66.00 MB Media player video file
- Future of DirectX Chas Boyd
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The Future of DirectX
Object ID: 6928
Associated File
(click on filename) 20-Boyd.wmv (68.00 MB download)
20-Boyd.wmv (Click here to stream this video file)
Author(s): Boyd, Chas
Long Description: In this audio/video presentation, Chas Boyd talks about the future of DirectX.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 68.00 MB Media player video file
- XNA and Academia: Partnership for the Next Generation Dave Mitchell
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XNA and Academia: A Partnership for the Next Generation
Object ID: 6940
Associated File
(click on filename) 10-Mitchell.wmv (67.00 MB download)
10-Mitchell.wmv (Click here to stream this video file)
Author(s): Mitchell, Dave
Long Description: In this audio/video presentation, Dave Mitchell Director, US Game Developer Group at Microsoft, talks about XNA and Academia: A Partnership for the Next Generation.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
# Technologies: XNA
File Size and Type: 67.00 MB Media player video file
- XNA and Academic: Turning Consumers into Creators Chris Satchell
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XNA and Academia: Turning Consumers into Creators
Object ID: 6957
Associated File
(click on filename) 01-Satchell.wmv (45.00 MB download)
01-Satchell.wmv (Click here to stream this video file)
Author(s): Satchell, Chris
Long Description: In this audio/video presentation, Chris Satchell - GM, US Game Developer Group, Microsoft talks about XNA and Academia: Turning Consumers into Creators.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
# Technologies: XNA
File Size and Type: 45.00 MB Media player video file
- Next Generation Game Developers Michael Capps
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Keynote - Next Generation Game Developers
Object ID: 6945
Associated File
(click on filename) 07-Capps.wmv (73.00 MB download)
07-Capps.wmv (Click here to stream this video file)
Author(s): Capps, Michael
Long Description: In this audio/video presentation, Michael Capps President, Epic Games talks about Keynote - Next Generation Game Developers.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 73.00 MB Media player video file
[Mike tells us that Sony licensed UE3 and included in Playstation 3 and you
have their engine. You can get license directly from Sony.
Mike Capps;
Mike Capps, he tells us he needs students with parallel programming experience.]
- RAPT: Using Games in CS1-3 Jessica Bayliss
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RAPT: Using Games in CS1-3
Object ID: 6923
Associated File
(click on filename) 25-Bayliss.wmv (46.00 MB download)
25-Bayliss.wmv (Click here to stream this video file)
Author(s): Bayliss, Jessica
Long Description: In this audio/video presentation, Jessica Bayliss talks about RAPT: Using Games in CS1-3.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 46.00 MB Media player video file
- 5years Serious Game Advocacy-Stories to Share Ben Sawyer
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Stories to Share: 5 Years of Serious Games Advocacy
Object ID: 6939
Associated File
(click on filename) 11-Sawyer.wmv (61.00 MB download)
11-Sawyer.wmv (Click here to stream this video file)
Author(s): Sawyer, Ben
Long Description: In this audio/video presentation, Ben Sawyer talks about Stories to Share: 5 Years of Serious Games Advocacy.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 23, 2007
File Size and Type: 61.00 MB Media player video file
- Using XNA Using XNA-GSE Game Segments to Engage Students G. Michael Youngblood
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Using XNA-GSE Game Segments to Engage Students in Advanced Computer Science Education
Object ID: 6921
Associated File
(click on filename) 27-Youngblood.wmv (39.00 MB download)
27-Youngblood.wmv (Click here to stream this video file)
Author(s): Youngblood, G Michael
Long Description: In this audio/video presentation, G. Michael Youngblood talks about using XNA-GSE game segments to engage students in advanced Computer Science Education.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
- Consumers as Creators: Next Gen of Gaming Content Chris Satchell
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Academic Days on Game Development 2007 - Consumers as Creators: The Next Generation of Gaming Content
Object ID: 6800
Associated File
(click on filename) 01-Satchell.zip (11.00 MB download)
Author(s): Satchell, Chris
Long Description: The 2nd Annual Microsoft Academic Days Conference on Game Development - February 22-25, 2007 aboard the Disney Wonder cruise ship allowed faculty to learn and interact with researchers and technology specialists nationwide who actively contributed to the development of several successful projects in the area of Game Development for Computer Science.
The full agenda can be viewed at https://www.msadgd07.net/Agenda.aspx?.
# Technologies: .NET Framework
# C++
# Visual Studio
# C#
# Flight Simulator X
# Managed DirectX
# XNA
# Computer Science Areas: Graphics and Visual Computing > Computer Animation
File Size and Type: 11.00 MB Zip file
- Living the Dream Colleen Wheeler McCreary
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Academic Days on Game Development 2007 "Living the Dream"
Object ID: 6822
Associated File
(click on filename) 05-McCreary.zip (1.00 MB download)
Author(s): McCreary, Colleen Wheeler
Long Description: This presentation was given by Colleen McCreary at the Academic Days on Game Development conference. This material discusses topics such as including games as part of the traditional Computer Science curriculum, Electronic Arts team technologies, cutting edge engineering and what students do right out of college.
# Technologies: DirectX
# Managed DirectX
# XNA
# Computer Science Areas: Social and Professional Issues > Social Context of Computing
File Size and Type: 1.00 MB Zip file
- Direct3D 10 Michael Oneppo
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Academic Days on Game Development 2007 - DirectX 10
Object ID: 6825
Associated File
(click on filename) 09-Oneppo.zip (7.00 MB download)
Author(s): Oneppo, Michael
Long Description: This presentation was given by Michael Oneppo at the Academic Days on Game Development conference. This material discusses topics such as Direct3D, Direct3D 10 philosophy and goals, the graphics pipeline, shaders, state management and the impact of Windows Vista.
# Technologies: DirectX
# Managed DirectX
# XNA
# Computer Science Areas: Graphics and Visual Computing > Computer Animation
# Graphics and Visual Computing > Fundamental Techniques in Graphics
# Graphics and Visual Computing > Graphics Systems
# Human and Computer Interaction > Graphical User-interface Design
# Human and Computer Interaction > Graphical User-interface Programming
File Size and Type: 7.00 MB Zip file
- School of the Future: Innovation in Second Life Cory Ondrejka
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Academic Days on Game Development 2007 - School of the Future: Innovation and Education in Second Life
Object ID: 6820
Associated File
(click on filename) 03-Ondrejka.zip (6.00 MB download)
Author(s): Ondrejka, Cory
Long Description: This presentation was given by Cory Ondrejka at the Academic Days on Game Development conference. This material covers topics such as: What is Second Life, Education in Second Life, Learning, Education and Innovation and The Future of Education.
# Technologies: DirectX
# Managed DirectX
# XNA
# Computer Science Areas: Social and Professional Issues > Social Context of Computing
File Size and Type: 6.00 MB Zip file
[Unfortunately the video of the presentation is not available. At least we have the PPT.
Second Life Programs]
- Soft Approach to Computer Science: Designing & Developing Computer Games for a
nd with Senior Citizens
Jelle Husson
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Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens
Object ID: 6917
Associated File
(click on filename) 32-Husson.wmv (27.00 MB download)
32-Husson.wmv (Click here to stream this video file)
Author(s): Husson, Jelle
Long Description: In this audio/video presentation, Jelle Husson talks about a Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 27.00 MB Media player video file
- Integrating Video Game Development Experience in an Academic Framework Bernard Yee
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Integrating Video Game Development Experience in an Academic Framework
Object ID: 6926
Associated File
(click on filename) 22-Yee.wmv (34.00 MB download)
22-Yee.wmv (Click here to stream this video file)
Author(s): Yee, Bernard
Long Description: In this audio/video presentation, Bernard Yee talks about integrating Video Game Development Experience in an Academic Framework.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 34.00 MB Media player video file
- Game Programming for Introductory Computer Science
Jon Schwartz
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Game Programming for Introductory Computer Science
Object ID: 6929
Associated File
(click on filename) 19-Schwartz.wmv (66.00 MB download)
19-Schwartz.wmv (Click here to stream this video file)
Author(s): Schwartz, Jon
Long Description: In this audio/video presentation, Jon Schwartz (Phrogram) talks about Game Programming for Introductory Computer Science.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 66.00 MB Media player video file
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Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games
Colin Lemmon
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Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games
Object ID: 6918
Associated File
(click on filename) 31-Lemmon.wmv (26.00 MB download)
31-Lemmon.wmv (Click here to stream this video file)
Author(s): Lemmon, Colin
Long Description: In this audio/video presentation, Colin Lemmon talks about Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 26.00 MB Media player video file
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Teaching Revulsion-Free Design Patterns through Game Development
Randy Connolly
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Teaching Revulsion-Free Design Patterns through Game Development
Object ID: 6924
Associated File
(click on filename) 24-Connolly.wmv (26.00 MB download)
24-Connolly.wmv (Click here to stream this video file)
Author(s): Connolly, Randy
Long Description: In this audio/video presentation, Randy Connolly talks about teaching Revulsion-Free Design Patterns through Game Development.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 24, 2007
File Size and Type: 26.00 MB Media player video file
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FlightSIM X
Michael Zyskowski
-
FlightSIM X
Object ID: 6901
Associated File
(click on filename) 39-Zyskowski.wmv (97.00 MB download)
39-Zyskowski.wmv (Click here to stream this video file)
Author(s): Zyskowski, Michael
Long Description: In this audio/video presentation, Michael Zyskowski talks about FlightSIM X.
Microsoft Academic Days
Aboard the Disney Wonder Cruise Ship
Orlando, Florida
February 22 - 25, 2007
File Size and Type: 97.00 MB Media player video file
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Microsoft Academic Days on Game Development - Creating a Science of Games
Mike Zyda of Microsoft organized workshop at USC Viterbi School - 2005 - Colleen Wheeler McCreary, EA keynote
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Microsoft Academic Days on Game Development - Creating a Science of Games
Object ID: 6689
Associated File
(click on filename) Zyda_Microsoft Academic Days.zip (246.00 MB download)
Author(s): Zyda, Mike
Long Description: We are in a revolution in which videogames have begun to be used for both entertainment and non-entertainment purpose. This revolution has created a discussion on how we could advance the state-of-the-art of game technology to support entertainment and serious games of the future.
Discussion on creating a "science of games" and allied educational program began. To meet these challenges, the USC Viterbi School of Engineering has formed the GamePipe Laboratory, a laboratory whose mission is research and development on technologies for the future of interactive games and their application.
In addition, the USC Viterbi School has also designed an innovative undergraduate and graduate educational program in game development that produces graduates capable of engineering games and their future. This presentation covers USC's latest efforts in this "revolution in progress."
# Technologies: Windows
# Computer Science Areas: Net-Centric Computing > Multimedia Data Technologies
File Size and Type: 246.00 MB Zip file
- Software Entrepreneurship for Students Agatavi
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Software Entrepreneurship for Students
Object ID: 7042
Associated File
(click on filename) Instructional Materials.zip (6.00 MB download)
Author(s): Agatavi, Research Corporation
Long Description: Microsoft has created the Software Entrepreneurship for Students to introduce business strategy and entrepreneurship content into technical curriculum. The curriculum provides technical students with additional knowledge and tools to develop successful and sustainable ventures.
The modules included discover:
- Creativity and Innovation
- The Environment and its Analysis
- Identifying Market Opportunities
- Value Creation and Customer Loyalty
- Screening Opportunities and Potential Markets
- Entrepreneurial Leadership and Management
- Developing and Implement Strategy (Software Business Management Planning)
- Raising Finance
- Harvest Options and Strategies
By introducing students to real world software business management, the hope is to connect faculty and graduating students with resources and foster partnerships locally to encourage entrepreneurship.
# Technologies: DirectX
# SQL Server
# SharePoint
# .NET Framework
# ASP.NET
# COM+
# Windows CE
# C++
# J#
# Office
# Visual Studio
# Windows
# Windows Tablet PC
# C#
# eMbedded Visual Tools
# Windows Mobile
# Expression
# Managed DirectX
# Visual Studio Tools for Office
# Web Services
# XNA
# Windows Live
# Microsoft Dynamics
File Size and Type: 6.00 MB Zip file
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SAGE: A Simple Academic Game Engine
Ian Parberry
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SAGE: A Simple Academic Game Engine
Object ID: 6401
Author(s): Parberry, Ian
URL: http://larc.csci.unt.edu/sage/
Long Description: Selection of a game engine is a major decision that can make or break a game programming class. Public domain game engines exist, but they are typically large and complex. Students learning game programming in academia need an engine that is flexible, extensible, stable, and well-documented. An academic game engine should be written to be easy to understand and modify, especially to relatively inexperienced students. It should obey the educational principle "Proceed from the known into the unknown".
SAGE is a game engine developed as a sequence of demos, each built on its predecessor, a process called incremental development. Incremental Development has been used by Ian Parberry in his game programming classes since 1993, and his 2000 and 2001 books on 2D game programming. SAGE brings this experience to a fully 3D game engine, based on an educational pedagogy that has a proven track record of placing students in the game industry
# Technologies: DirectX
# C++
# Visual Studio
# Computer Science Areas: Graphics and Visual Computing > Computer Animation
File Size and Type: HTML file
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Repositioning Computer Science: Increasing Diversity and Creativity in CS Education, Robin Hunicke - 12/12/2006
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Gaming Resource Toolkit 2006: Repositioning Computer Science: Increasing Diversity and Creativity in CS Education
Object ID: 6656
Associated File
(click on filename) Repositioning Computer Science.zip (152.00 MB download)
Author(s): Hunicke, Robin
Long Description: In this talk I will present a post-mortem of my (non-standard, but incredibly fulfilling) education in CS, AI and video games. I will describe my experiences with art and computer science education, standardized and self-guided curriculums (undergraduate and graduate alike). I will discuss my dissertation research and explain how working closely with the game development community has inspired my research and informed my practice as a student and educator.
Finally, I will explore my work with the IGDA's Education Committee, and show how games are transforming CS programs across the globe. By describing this work in the context of my own experiences, I hope to shed some light on the issues raised above. In particular, how games and CS can work together today, to attract the designers, programmers and leaders of tomorrow.
# Computer Science Areas: Graphics and Visual Computing > Virtual Reality
# Intelligent Systems > Machine Learning and Neural Networks
File Size and Type: 152.00 MB Zip file