Biographical Sketch for Kris Stewart – July 2008
Research Interests
Current research
explores using the 3d Game Engines as an environment for developing
applications that can be used by others to simulate real-life situations such
as wild fire modeling to better prepare for the next event. The 3d game software being used is the Torque
Game Engine for the PC and the Microsoft XNA software for the PC and XBOX 360
game console.
Kris Stewart, Professor, Computer Science, Emeritus
http://www.stewart.sdsu.edu
(i) Professional Preparation
1981-1987,
1976-1979,
1969-1973,
(ii) Appointments
1999-present,
Professor, Computer Science Department, SDSU
1991-1999,
Associate Professor, Computer Science Division, Mathematical &
Computer Sciences Department,
SDSU
1984-1991,
Assistant Professor, Dept. Mathematical Sciences, SDSU
(iii) Publications Most Closely Related To Current
Research:
Stewart, K., “How 3D Game Programming Can Benefit the TeraGrid”, TeraGrid ’08 Education Track, June 2008, Las Vegas NV. www.stewart.sdsu.edu/3dgame-prog/stewart-TG08-gamePlatform.ppt
Stewart, K., “3d Game Programming as a
Computer Science Service Learning Curriculum for High School Science Courses”,
ACM SIG CSE07, Covington, KY March 07. http://www-rohan.sdsu.edu/~stewart/PPT/stewart-ACMsigCSE07-3dProgServLearn.ppt
Stewart, K., "Assessment - A Partner for Curriculum
Development - Useful Online Tools", SIAM-CSE Conference,
Turner, P. R., Stewart,
K., co-Chairs, (2003) Minisymposia on Undergraduate Education at SIAM-CSE, San Diego, Feb.
10-12, 2003.
Turner, P. R., Cunningham, S., Phillips, A. T., Shiflet, A. B.,
Stewart, K., and Vakalis,
Stewart, K.
and Zaslavsky, I., “Building the Infrastructure for High Performance Computing
in Undergraduate Curricula: Ten Grand Challenges and the response of the
Stewart, K. and Bowers, J. “STEP: A Case Study on Building a
Bridge between HPC Technologies and the Secondary Classroom,” IEEE/ACM SC97
Education Program,
Stewart, K.,
“HPC Undergraduate Curriculum Development at SDSU Using SDSC Resources,”
IEEE/ACM Supercomputing ’95 Conference,
(iv) Other Significant Publications:
(v) Synergistic Activities
“CI-TEAM Demonstration Project: CyberCHEQS: A Service-Oriented Cyberinfrastructure (SOCI) for Thermochemical Data and Equilibrium Computation Services”, Bhattacharjee, S., Paolini, C., Thomas, M., and Stewart, K., Award Date: March 13, 2008, National Science Foundation Award No. OCI-0753283.
Efforts
with NPACI led to the Engaging People in CyberInfrastructure (EPIC) NSF Grant
to pursue 3d Game Engines as a curriculum tool, Date: 15April2005. NSF OCI 0520146, subcontract to Boston
University. http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0520146
“
“Undergraduate
Computational Science Education Consortium”, June 2002 – June 2006.
“Supercomputer
Teacher Enhancement Projects (STEP)”, NSF/EHR Research Grant with Don Anderson
(PI), UCSD Extension and SDSC, 1993-96.
Provided full time support Spring 1993 and
Summer Salary 1993-96 to perform duties as Program Coordinator.
“Undergraduate
Curriculum Development
in Advanced Computing,” NSF/DASC Research Grant with Dan Sulzbach
(PI), San Diego Supercomputer Center, 1990-93.
(b) Graduate and Postdoctoral Advisors.
Professor L.F. Shampine, now with Southern