3d Game Programming courses
Kris Stewart, Professor Computer Science
stewart [at] sdsu.edu
San Diego State University
3d Game Programming as Service Learning for CS-pdf. Accepted paper for
CCSC southwest conference 03-04 April 2009.
Kris Stewart. 2009. 3D game programming as service-learning for CS students. J. Comput. Small Coll. 24, 4 (April 2009), 246-251. [ACM ref style]
word submit Dec 2008
cs583 resources [Spr 2009]
Spr 2009 CS 596/583 3d Game Programming will use a new textbook,
apress.com/book/view/1590599241, with a new focus on the Xbox360 and XNA language.
What you’ll learn
Game Planning and Programming Basics
2-D Graphics, Audio, and Input Basics
Creating Your First 2-D Game
Improving Your First 2-D Game
Basics of Game Networking
Rock Rain Live!
3-D Game Programming Basics
Rendering Pipeline, Shaders, and Effects
Lights, Camera, Transformations!
Generating a Terrain
Skeletal Animation
Creating a Third-Person Shooter Game
Computer Graphics World Wall-E Pixar's latest challenge over digital sound
Mac Found Study Time Spent Online Important
for Teen Development
Entertainment Software Association (ESA)
Rochester Institute of Technology Game curricula
2d Games from students at
RIT (Rochester Institute of Technology)
TG08 Presentation,
TG08 paper / pdf,
word,
htm
17Feb 2008 draft
Topics Covered [htm]
Topics [word doc]
Online Resources
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Third offering of CS596 Game Programming Spr2008 at SDSU
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Stewart supported by Microsoft to attend Microsoft Academic Days in
Game Progamming conference February 2007
Resources archived by
Microsoft. Please take a look.
Stewart's highlight of MADGD Feb'07
Original Agenda [Stewart downloaded to home system as archive]
-
Using Torque Game Engine for High School Science
-
Engaging People in Cyberinfrastructure (through game programming) from SDSU College of Sciences
Fusion
magazine, pp. 13-14. [http://www.sci.sdsu.edu/cos/downloads/cos_fusion2006.pdf]
This document provides a short summary of our accomplishments incorporating
3d game programming into the Hoover High science classrooms.
-
Kris Stewart invited presentation on
Game Programming in Computational Science Education
- August 2006 International Conference on Computational
Science & Education (ICCSE), Rochester NY
- Spr 2007 course
3d Game Programming & Simulation
- using Edward F. Maurina III, Game Programmer's Guide to Torque
EGTGE
product info from
GarageGames.com
- Spr 2006 course
3d Game Programming & Simulation
- using Ken Finney, 3d Game Programming All in One. This is an excellent
text with a wide coverage of topics needed for effective game programming.
product info from GarageGames.com
-
ECCSE continues [July06 upd2 Final Report]
Return to Kris Stewart's home page