First, lets review the history of computing and the Internet. This was compiiled by the U.S. National Science Foundation, the founder of the Supercomputer Center Program in 1985. http://www.nsf.gov/news/special_reports/nsf-net/home.jsp NSF and the Birth of the Internet.
With
Wikipedia, you can branch out to get a bigger, broader picture of games and their place in society.
Search Computer Games redirects to Video Games, so this term is becoming more common.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. The requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.[1]
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet and Mancala are some of the oldest known games.[4]"
# 1 Definitions * 1.1 Ludwig Wittgenstein * 1.2 Roger Caillois * 1.3 Chris Crawford *** Art of Game Design *** * 1.4 Other definitions # 2 Gameplay elements and classification * 2.1 Tools * 2.2 Rules * 2.3 Skill, strategy, and chance * 2.4 Single-player games # 3 Types of game * 3.1 Sports o 3.1.1 Lawn Games * 3.2 Tabletop Games o 3.2.1 Dexterity/coordination games o 3.2.2 Board games o 3.2.3 Card games o 3.2.4 Dice games o 3.2.5 Domino and Tile games o 3.2.6 Pencil and Paper games o 3.2.7 Guessing games * 3.3 Video games o 3.3.1 Online games * 3.4 Role-playing games * 3.5 Business games * 3.6 Simulation
wiki History of video games ** Note - there is a factual accuracy dispute **
1 Origins 1.1 1950s–1960s 2 1970s 2.1 Golden age of video arcade games 2.2 First generation consoles (1972–1977) 2.3 Mainframe computers 2.4 Home computers 2.5 1977 2.6 Second generation consoles (1977–1991) 3 1980s 3.1 Genre innovation 3.2 Gaming computers 3.3 Early online gaming 3.4 Handheld LCD games 3.5 Video game crash of 1983 3.6 Third generation consoles (1983–1995) 4 1990s 4.1 Decline of arcades 4.2 Handhelds come of age 4.3 Mobile phone gaming 4.4 Fourth generation consoles (1987–1999) (16-bit) 4.5 Fifth generation consoles (1993–2006) (32 and 64-bit) 4.6 Transition to 3D and CDs 5 2000s 5.1 Mobile games 5.2 Sixth generation consoles (since 1998) 5.2.1 Return of alternate controllers 5.3 Online gaming rises to prominence 5.4 Rise of casual PC games 5.5 Seventh generation consoles (since 2004) 5.5.1 Increases in development budgets 5.5.2 Nintendo capitalizes on casual gaming 5.5.3 Motion control revolutionizes game play 5.6 Cloud Computing comes to games 6 2010s
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