Sharing and Distributing your Group Game
17April2013/22Apr_Upd

Now that the 8GB thumb drive has been distributed, thanks for signing off on this Monday, it makes sense to look at the larger picture (future).

One of the points made by Dr. Chris Harz in his presentation to the class was having your own business cards and being able to have a demonstration of what you have been able to accomplish in the realm of game programming.
Serious Games Briefing 2013 Dr. Chris Harz presentation
doc pdf Update from Dr. Harz

This brings up at least 2 topics - How do you demonstrate your game? [video capture of game play or runable version of game on a PC or ? your ideas] and What does XNA provide to support these activities?

Fraps
How do you have a "flawless" demonstration of your game? Control how the user views things but having your own video capture of game play.
http://www.fraps.com/ Fraps, real-time video capturing & benchmarking.

Future of your code
Microsoft provides XNA 4 free to university students, but what are the constraints on future use of your class code? (what is the license?)

For this class, you need to use VS2010 to create clean build and then use Windows Explorer to create a zip-file of the directory to turn in to your instructor.

Other software
rohan.sdsu.edu/rohansoft.hmlt
Secure CRT (software I use a lot)
GNU Tar, 7-Zip (7z), rar, CVS, RCS, SVN, MySQL, gimp, xv, sftp, ssh, tex, latex, ghostview, grep, php, perl, ruby

How does your game compare with other games?