We now have the teams identified:
3D Game Programming Teams 1 - Mario Kart [Colin F.] 3D Game Programming Teams 2 - Pokeman Fighter [Hieu D.] 3D Game Programming Teams 3 - Space Shooter [Jonathan P.] 3D Game Programming Teams 4 - Hover Attack [Curtis K.] 3D Game Programming Teams 5 - Crater Six [Douglas B.] 3D Game Programming Teams 6 - Gamers Inc [Simon S.] 3D Game Programming Teams 7 - Ship Defender [Richard S.] 3D Game Programming Teams 8 - Nazis Center Earth [Sean S.]There are separate Group areas on blackboard that you will find when you access our class site. Bb provides File exchange, Discussion Board, Group Wiki and more that may be useful in your development plans.
Level Up!: The Guide to Great Video Game Design by Scott Rogers
google books
4.7. Level 4's Universal Truths and Clever Ideas:
A game is like chili: it needs the right recipe, tools, ingredients, and time to come out right.
A game design document should be just long enough to describe the action in a game.
Know your intended ESRB target rating and design towards it.
Work your way up from one-sheet to ten-pager to game design document.
No one likes to read long design documents, so find the best way to communicate your design ideas to your team.
Everything is liquid; your game design WILL change over the course of production.
Give your player their money's worth.
Be smart when naming and organizing documents and files.
Other useful considerations from this online textbook are:
Level 5. THE THREE CS, PART 1.CHARACTER
Level 6. THE THREE CS, PART 2.CAMERA
Level 7. THE THREE CS, PART 3.CONTROLS