Game Development - SDSU CS596
Kris Stewart GMCS 535 Computer Science
San Diego State Universty
06feb2013
Timeline 1 [1958-72]
Timeline 2
[1975-83]
game crash of 1983
Timeline 3
[1985-95]
Timeline 4
[1996-2009]
Games have been around
since people evolved a social organization that would allow their behavior
to go beyond finding food and shelter.
These references are mostly Wikipedia entries.
-
Game Development
and especially
Video game development
- Roles in game development process
- Game producer
- Game designer
- Game artist
- Game Programmer
(Physics Engine, AI, Graphics, Sounds, GamePlay, Scripter, UI,
Input, Network, Game Tools, Porting,
Lead Programmer)
- Level designer
- Sound Engineer, which has several sub-tasks performer by the
Composer,
Sound Effects,
Voice Acting
- Game tester
-
-
- Commercial Game Development Process has evolved into distinct steps
-
- Indie game development
- Early computers fostered the idea of a single individual creating a
computer game, which were simple since the hardware could not support a
lot of refinement. The
Stewart's first game was
Adventure game from
Colossal Cave Adventure [1976 Crowther], which ran on the
IMSAI 8080.
Stewart has her
Xbox 360 and
Rock Band in GMCS408 now, looking for a way to
to make it useful to a wider audience.