Engaging People in Cyberinfrastructure (EPIC) 21April05 - Student Programmer Position Description & Background
Visualize Education –
SDSU Scope of Work
K-12 and undergraduate
students are developing more sophisticated expectations for the realism of
modeling and simulation in their course work. This is due primarily to
increasingly more advanced realism being found in today's computer games.
Game development tools and rendering engines are now readily available with
outstanding near-photo realistic quality and massive multi-user support.
With some insight and forethought, this technology may be leveraged within the
K-12 and undergraduate curriculum to provide students added engagement for
learning and increased motivation to better understand the complex systems
represented by these realistic simulations.
The
Croquet
OGRE
Butterfly
Shockwave3D
Java3D
Web3D
Visual Studio w. OpenGL
libraries
Python 3D
Our metrics of
evaluation will consist of a project rubric based on issues such as ease of
development, interface features, multi-user support, scalability, performance,
cross-platform support, and whether they are open source or proprietary. Based
on a brief but thorough initial assessment, a subset consisting of the most
promising tools will be used to develop a small number of prototype lessons
using educational 3D interactive computational models for K-12 and
undergraduate instruction. These lessons
will then be field-tested by K-12 teachers and undergraduate professors. We
have had success already with university faculty through our Faculty Fellows
program. At the K-12 level, the ECCSE will work directly with the City Heights
Educational Collaborative to introduce these prototype lessons to students at
The importance of
facilitating opportunities to field-test these prototype lessons at the
undergraduate level cannot be overemphasized. This is why we would also like to
propose to support one faculty fellowship wherein an undergraduate professor is
given release time and undergraduate student intern support to help with the appropriate
application of these tools into the curriculum. These fellowships and
internships would be available during summer 2005.
The results of lesson
development and field experience will serve as the basis for two workshops to
be offered in late summer or early fall, 2005. The goals of these workshops
would be to:
From these workshops we
expect to identify areas within the curriculum that necessitate the use of 3D
interactive multi-user simulation environments. Based on these results, during
the remainder of 2005 the prototype lessons will be modified and used as the
basis for further development in order to demonstrate the important role played
by multi-user simulation environments.
The Ed Center on Computational Science & Engineering
just received (09Apr05) notice from the National Science Foundation that our
proposal has been funded. The SDSU
Foundation will negotiate our subcontract with
Stay tuned for updates from Dr. Kris Stewart, GMCS 535.
Starting Points:
CS496 Computer Graphics
http://www.cs.csustan.edu/~rsc/SDSU/ Spring 2000
http://www.cs.csustan.edu/~rsc/NSF/Notes.pdf
Professor Cunningham’s OnLine Textbook
http://www.cs.csustan.edu/~rsc/NSF/ Professor
Cunningham’s Online Support Materials
Projects from Spring 2000 course :
CS496 (OpenGL programming)
http://www.edcenter.sdsu.edu/repository/openGL/jerry/arc.html
Magnetic Fields, Jerry Kuzminsky
and Jordan Maynard
http://www.edcenter.sdsu.edu/repository/openGL/kmail/Planets.htm
Planets , Kamil
Saykali
http://www.edcenter.sdsu.edu/repository/openGL/tom/3dtrajsim.htm
3D Trajectory Simulation, Kamil Saykali and Tom Handal
Interactive 3D modeling with
Shockwave by Jeff Sale
http://www.edcenter.sdsu.edu/geowall/index.html
http://www.edcenter.sdsu.edu/sigkids2003/shockwave/
http://www.sdsc.edu/visualization/[SDSC Visualization - Steve Cutchin]