Agenda
Thursday, February 22 2007 - Disney Coronado Springs Resort | 
| Time | Session | Location/Notes |   |  |  | 6:00am | Check out of hotel and leave luggage in room for porter pickup and transport to ship 
      Luggage tagged and transported direct to ship
       | Front Desk |  | 6:30am | Breakfast & Registration | Courtyard |  | 8:00am | XNA and Academia: Turning consumers into creators 
      Chris Satchell – GM, US Game Developer Group, Microsoft
       | Durango 1&2 |  | 9:00am | Games, Gender and Why It Matters
       Maria Klawe, President, Harvey Mudd College | Durango 1&2 |  | 10:00am | BREAK |  |  | 10:30am | Collapsing Geography: Learning and Innovation in Digital Worlds
       Cory Ondrejka, CTO, Linden Lab | Durango 1&2 |  | 11:30am | Game Design: Challenges, Skills, Opportunities, and Reality
       Robin Hunicke, Designer, Electronic Arts | Durango 1&2 |  | 12:30pm | BREAK – Pick up Snack Box 
            A complete buffet lunch will be available onboard the Disney Wonder
            in the Beach Blanke Buffet , deck 9, until 3:30 pm.
       |  |  | 1:00pm | Board Motor Coach Bus for 1 hour trip to Port Canaveral | Depart for ship |  | 2:45pm | Embarkation | Port Canaveral |  | 4:00pm | Life Boat Drill (Mandatory) | Muster Stations |  | 7:00pm | Poster Presentations 
      Reception with light refreshments | Conference Center - Fantasia, Peter Pan, Steamboat Willie (Deck 2) |  | 8:00pm | Dinner | Triton’s (Deck 3, Midship) |  | 9:30pm | Living the Dream 
Colleen McCreary (Electronic Arts)  | Conference Center - Fantasia, Steamboat Willie |  | 10:30pm | Assessment: How to Find Out if What You’re Teaching Is What They’re Learning
 
Jamie Cromack  (Microsoft Research)  | Conference Center - Fantasia, Steamboat Willie |  
  | 
Friday, February 23 2007 - Nassau, Bahamas | 
| Time | Session | Location/Notes |   |  |  | 7:00am | Early Bird Breakfast
       | Goofy’s Gallery (Deck 9, Aft) |  | 8:00am | Next Generation Game Developers
       Michael Capps President, Epic Games | Walt Disney Theater |  | 9:00am | Ender’s Game for Science and Engineering:  Games for Real, for Now, or we Lose the Brain War
       Merrilea J. Mayo 
Director, GUIRR, The National Academies
 | Walt Disney Theater |  | 10:15am | Introduction to Direct3D 10
       Michael V. Oneppo Microsoft Windows Group
 | Buena Vista Theater (Deck 5, Aft) |  | 11:15am | XNA and Academia: A Partnership for the Next Generation
       Dave Mitchell 
      Director, US Game Developer Group, Microsoft | Buena Vista Theater (Deck 5, Aft) |  | 12:30pm | Lunch
       | Beach Blanket Buffet |  | 2:00pm | Academic Papers
               Four 30 minute talks
  | Studio Sea - Deck 4, Midship |  | 2:00pm | Stories to Share: 5 years of Serious Games Advocacy  
                  Ben Sawyer 
                  President of Digitalmill and co-founder of The Serious Games Initiative | Conference Center -- Fantasia, Steamboat Willie |  | 3:00pm | Musings on Game Dev Curriculums: An Insider View 
Matt Lee, Software Design Engineer,  
Microsoft Game Technology Group | Conference Center -- Fantasia, Steamboat Willie |  | 4:00pm | Nassau 3 hours on shore | Disembark |  | 6:15pm | Pre-Dinner Show | Walt Disney Theater (Deck 4) |  | 7:30pm | All Onboard by 7 pm | Ship Departs |  | 8:00pm | Dinner | Animator’s Palate (Deck 4, Aft) |  | 9:30pm | Torque X Game Development for XNA 
        Davey Jackson (Garage Games)         
         | Conference Center |  | 10:30pm | 
        Multi-core CPUs and Computer Science Education 
        Justin Boggs (AMD)
       | Conference Center |  
  | 
Saturday, February 24 2007 - Castaway Cay, Bahamas | 
| Time | Session | Location/Notes |   |  |  | 7:00am | Early Bird Breakfast
       | Goofy’s Gallery (Deck 9, Aft) |  | 8:00am | Academic Papers Four 30 minute talks | Animator’s Palate Dining Room – Deck 4 Aft |  | 8:00am | Academic Papers Four 30 minute talks | Diversions – Deck 3 |  | 8:00am | Game Programming for Introductory Computer Science 
                Jon Schwartz (Phrogram)
          | Conference Center |  | 9:00am | Game Programming for Introductory Computer Science 
        Education State-of-the-Art Real-Time Rendering Effects on the GPU 
        Chas Boyd, Windows Experience Group, Microsoft
      | Conference Center |  | 10:00am | BREAK
      |  |  | 10:15am | Academic Papers Four 30 minute talks | Diversions |  | 10:15am | Academic Papers Four 30 minute talks
       | Animator’s Palate |  | 10:15am | The Illusion of life revisited 
      Ken Perlin, Director, NYU Media Research Lab | Conference Center |  | 12:15pm | Lunch or Disembark to Castaway Cay | Parrot’s Café (Deck 3, Aft) |  | 12:30pm | Networking on Castaway Cay 
      4.25 hours on shore | Heads Up Bar |  | 3:30pm | Last call before Bar closes | Heads Up Bar |  | 5:00pm | All Aboard by 4:30 pm | Ship Departs |  | 7:00pm | Conference Closing Reception | Studio Sea (Deck 4, Midship) |  | 8:00pm | Dinner | Parrot Cay (Deck 3, Aft) |  | 9:30pm | Microsoft Flight Simulator X: Extending the Platform for Academia 
                        Michael Zyskowski 
                         | Conference Center - Fantasia, Steamboat Willie |  | 10:30pm | Intro to XNA and the Microsoft Campus Connections Program 
                    Russ Fustino (Microsoft) | Conference Center - Fantasia, Steamboat Willie |  
  | 
Sunday, February 25 2007 - Port Canaveral | 
| Time | Session | Location/Notes |   |  |  | 7:00am | 
         | Dock |  | 7:00am | Breakfast | Parrot Cay (Deck 3, Aft) |  | 8:00am | Board buses for transfer to Orlando airport | Debarkation |  
  | 
         
        
        
		
				  | 
				  | 
		
		
				| Walt Disney Theater (Deck 5, Fwd)  | 
				Buena Vista Theater (Deck 5, Aft) | 
		
        
               
        
        Session Details
        
        
        
        
            
                Day 1 - February 22 - Opening Reception
            
            
                Poster Presentations - Academic Poster Session
            Location: Conference Center - Fantasia, Peter Pan, Steamboat Willie
            (Deck 2)
            Time: 7:00pm
            
            Reception with light refreshments
        
        
        
        The Impact of Game Development in the Undergraduate Curriculum 
        
        Author: Jim Parker
        
        
        
Games and simulations and the future of engineering: Engaging high school students
            in global challenge
        
        Authors: David Gibson, Domenico Grasso, Josh Bongard
        
        
        
Design of Prototypes in a Game Development Curriculum 
        
        Author: Deborah Warren
        
        
        
Using Interactive Graphics to Teach Programming to Middle School Girls 
        
        Author: Helen Hu
        
        
        
Camera-Projector-Based Interactive Game Development in an IT Course 
        
        Author: Andy Wang
        
        
        
Integrating Video Games into CS1 
        
        Author: Jam Jenkins
        
        
        
By students, for students: a production-quality multimedia library and its application
            to game-based 
        
        Author: Bertrand Meyer
        
        
        
Student Composers and Sound Designers in the Context of a Game Design Course 
        
        Author: Teresa Marrin Nakra
        
        
        
        
        
        
            
                Day 2 - February 23 - Interdisciplinary Collaboration (Nassau, Bahamas)
            
            
                Academic Papers
            Location: Studio Sea - Deck 4, Midship (294 capacity)
            
            Time: 2:00pm
            
            Four 30 minute talks
        
        
        
        Track title: Interdisciplinary Collaboration
        
        
        Combining games with theatre to create an interdisciplinary learning experience
            for Computer Science
        
        Authors: Joe Geigel, Marla Schweppe
        
        
        
Teaching Game Design through Cross-Disciplinary Content and Individualized Student
            Deliverables 
        
        Authors: Ursula Wolz, Christopher Ault, Teresa Marrin Nakra
        
        
        
A Tale of Two Classes: On Interdisciplinary Collaboration in Games Education
        
        Authors: Arnav Jhala, Michael Young, Timothy Buie
        
        
        
ARTS Lab and Game Technology
        
        Authors: Edward Angel, Thomas Caudell, Eric Whitmore
        
        
        
        
        
        
            
                Day 3 - February 24 - Game Development Classes, Capstones, and Community Outreach
                (Castaway Cay, Bahamas)
            
            
                Academic Papers
            Location: Animator’s Palate Dining Room – Deck 4 Aft – (442 Capacity)
            
            Time: 8:00 am to 12:15 pm
            
            Eight 30 minute talks with 15 minute break at 10:00 am
        
        
        
        Game development classes
        
        
        Interweaving Game Design into Core CS Curriculum 
        
        Authors: Bruce Gooch, Amy Gooch, Yolanda Rankin
        
        
        
Integrating Video Game Development Experience in an Academic Framework 
        
        Authors: Bernard Yee, David Sturman, Steven Feiner
        
        
        
Games in capstone classes
        
        
        Agent Augmented Game Development 
        
        Authors: Zhiqi Shen, Chunyan Miao, Yundong Cai
        
        
        
        Teaching Revulsion-Free Design Patterns through Game Development 
        
        Author: Randy Connolly
        
        
        
Reaching out to the community
        
        
        
        Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games
        
        Author: Colin Lemmon
        
        
        
A Soft Approach to Computer Science: Designing & Developing Computer Games for and
            with Senior 
        
        Author: Citiz Jelle Husson
        
        
        
Middle-to-High School Girls as Game Designers – What are the Implications? 
        
        Authors: Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, et al.
        
        
        
        
        
        
            
                Day 3 - February 24 - Castaway Cay, Bahamas
            
            
                Academic Papers: Games in the Curriculum, Game Majors, and Infrastructure
            Location: Diversions – Deck 3 (153 capacity)
            Time: 8:00am - 12:15pm
            
            Eight 30 minute talks with 15 minute break at 10:00 am
        
        
        
        Games in traditional CS classes
        
        
        The Effects of Games in CS1-3 
        
        Author: Jessica Bayliss
        
        
        
XYZZY: Finding New Magic in Text Adventure Games 
        
        Author: Brian Ladd
        
        
        
Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education
        
        Author: G. Michael Youngblood
        
        
        
Using a simple MMORPG to teach multi-user, client-server database development 
        
        Authors: Greg Wadley, Jason Sobell
        
        
        
Game degrees and concentrations
        
        
        
        Educating Game Programmers 
        
        Author: Timothy Roden
        
        
        
Design Issues for Undergraduate Game-Oriented Degrees 
        Authors: Jim Whitehead, Michael Mateas
        
        
        
Infrastructure
        
        
        SAGE: A Simple Academic Game Engine
        
        Authors: Ian Parberry, Jeremiah Nunn, Joseph Scheinberg, Erik Carson, Jason Cole
        
        
        
Designing Shape-shifting Collaborative Laboratory Spaces to Facilitate Game-Design
            Education 
        
        Author: David Schwartz
        
        
        
        
        
        
        
		
				  | 
				  | 
		
		
				| Parrot Cay (Deck 3, Aft)     | 
				Animator’s Palate (Deck 4, Aft) | 
		
		
				  | 
				  | 
		
		
				| Triton's (Deck 3, Midship) | 
				  | 
		
		
				  | 
		
		
				Tech Talks in Conference Center 
				(Fantasia, Steamboat Willie, & Peter Pan)       
				 |