Agenda
Thursday, February 22 2007 - Disney Coronado Springs Resort |
Time | Session | Location/Notes | | | 6:00am | Check out of hotel and leave luggage in room for porter pickup and transport to ship
Luggage tagged and transported direct to ship
| Front Desk | 6:30am | Breakfast & Registration | Courtyard | 8:00am | XNA and Academia: Turning consumers into creators
Chris Satchell – GM, US Game Developer Group, Microsoft
| Durango 1&2 | 9:00am | Games, Gender and Why It Matters
Maria Klawe, President, Harvey Mudd College | Durango 1&2 | 10:00am | BREAK | | 10:30am | Collapsing Geography: Learning and Innovation in Digital Worlds
Cory Ondrejka, CTO, Linden Lab | Durango 1&2 | 11:30am | Game Design: Challenges, Skills, Opportunities, and Reality
Robin Hunicke, Designer, Electronic Arts | Durango 1&2 | 12:30pm | BREAK – Pick up Snack Box
A complete buffet lunch will be available onboard the Disney Wonder
in the Beach Blanke Buffet , deck 9, until 3:30 pm.
| | 1:00pm | Board Motor Coach Bus for 1 hour trip to Port Canaveral | Depart for ship | 2:45pm | Embarkation | Port Canaveral | 4:00pm | Life Boat Drill (Mandatory) | Muster Stations | 7:00pm | Poster Presentations
Reception with light refreshments | Conference Center - Fantasia, Peter Pan, Steamboat Willie (Deck 2) | 8:00pm | Dinner | Triton’s (Deck 3, Midship) | 9:30pm | Living the Dream
Colleen McCreary (Electronic Arts) | Conference Center - Fantasia, Steamboat Willie | 10:30pm | Assessment: How to Find Out if What You’re Teaching Is What They’re Learning
Jamie Cromack (Microsoft Research) | Conference Center - Fantasia, Steamboat Willie |
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Friday, February 23 2007 - Nassau, Bahamas |
Time | Session | Location/Notes | | | 7:00am | Early Bird Breakfast
| Goofy’s Gallery (Deck 9, Aft) | 8:00am | Next Generation Game Developers
Michael Capps President, Epic Games | Walt Disney Theater | 9:00am | Ender’s Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War
Merrilea J. Mayo
Director, GUIRR, The National Academies
| Walt Disney Theater | 10:15am | Introduction to Direct3D 10
Michael V. Oneppo Microsoft Windows Group
| Buena Vista Theater (Deck 5, Aft) | 11:15am | XNA and Academia: A Partnership for the Next Generation
Dave Mitchell
Director, US Game Developer Group, Microsoft | Buena Vista Theater (Deck 5, Aft) | 12:30pm | Lunch
| Beach Blanket Buffet | 2:00pm | Academic Papers
Four 30 minute talks
| Studio Sea - Deck 4, Midship | 2:00pm | Stories to Share: 5 years of Serious Games Advocacy
Ben Sawyer
President of Digitalmill and co-founder of The Serious Games Initiative | Conference Center -- Fantasia, Steamboat Willie | 3:00pm | Musings on Game Dev Curriculums: An Insider View
Matt Lee, Software Design Engineer,
Microsoft Game Technology Group | Conference Center -- Fantasia, Steamboat Willie | 4:00pm | Nassau 3 hours on shore | Disembark | 6:15pm | Pre-Dinner Show | Walt Disney Theater (Deck 4) | 7:30pm | All Onboard by 7 pm | Ship Departs | 8:00pm | Dinner | Animator’s Palate (Deck 4, Aft) | 9:30pm | Torque X Game Development for XNA
Davey Jackson (Garage Games)
| Conference Center | 10:30pm |
Multi-core CPUs and Computer Science Education
Justin Boggs (AMD)
| Conference Center |
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Saturday, February 24 2007 - Castaway Cay, Bahamas |
Time | Session | Location/Notes | | | 7:00am | Early Bird Breakfast
| Goofy’s Gallery (Deck 9, Aft) | 8:00am | Academic Papers Four 30 minute talks | Animator’s Palate Dining Room – Deck 4 Aft | 8:00am | Academic Papers Four 30 minute talks | Diversions – Deck 3 | 8:00am | Game Programming for Introductory Computer Science
Jon Schwartz (Phrogram)
| Conference Center | 9:00am | Game Programming for Introductory Computer Science
Education State-of-the-Art Real-Time Rendering Effects on the GPU
Chas Boyd, Windows Experience Group, Microsoft
| Conference Center | 10:00am | BREAK
| | 10:15am | Academic Papers Four 30 minute talks | Diversions | 10:15am | Academic Papers Four 30 minute talks
| Animator’s Palate | 10:15am | The Illusion of life revisited
Ken Perlin, Director, NYU Media Research Lab | Conference Center | 12:15pm | Lunch or Disembark to Castaway Cay | Parrot’s Café (Deck 3, Aft) | 12:30pm | Networking on Castaway Cay
4.25 hours on shore | Heads Up Bar | 3:30pm | Last call before Bar closes | Heads Up Bar | 5:00pm | All Aboard by 4:30 pm | Ship Departs | 7:00pm | Conference Closing Reception | Studio Sea (Deck 4, Midship) | 8:00pm | Dinner | Parrot Cay (Deck 3, Aft) | 9:30pm | Microsoft Flight Simulator X: Extending the Platform for Academia
Michael Zyskowski
| Conference Center - Fantasia, Steamboat Willie | 10:30pm | Intro to XNA and the Microsoft Campus Connections Program
Russ Fustino (Microsoft) | Conference Center - Fantasia, Steamboat Willie |
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Sunday, February 25 2007 - Port Canaveral |
Time | Session | Location/Notes | | | 7:00am |
| Dock | 7:00am | Breakfast | Parrot Cay (Deck 3, Aft) | 8:00am | Board buses for transfer to Orlando airport | Debarkation |
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Walt Disney Theater (Deck 5, Fwd) |
Buena Vista Theater (Deck 5, Aft) |
Session Details
Day 1 - February 22 - Opening Reception
Poster Presentations - Academic Poster Session
Location: Conference Center - Fantasia, Peter Pan, Steamboat Willie
(Deck 2)
Time: 7:00pm
Reception with light refreshments
The Impact of Game Development in the Undergraduate Curriculum
Author: Jim Parker
Games and simulations and the future of engineering: Engaging high school students
in global challenge
Authors: David Gibson, Domenico Grasso, Josh Bongard
Design of Prototypes in a Game Development Curriculum
Author: Deborah Warren
Using Interactive Graphics to Teach Programming to Middle School Girls
Author: Helen Hu
Camera-Projector-Based Interactive Game Development in an IT Course
Author: Andy Wang
Integrating Video Games into CS1
Author: Jam Jenkins
By students, for students: a production-quality multimedia library and its application
to game-based
Author: Bertrand Meyer
Student Composers and Sound Designers in the Context of a Game Design Course
Author: Teresa Marrin Nakra
Day 2 - February 23 - Interdisciplinary Collaboration (Nassau, Bahamas)
Academic Papers
Location: Studio Sea - Deck 4, Midship (294 capacity)
Time: 2:00pm
Four 30 minute talks
Track title: Interdisciplinary Collaboration
Combining games with theatre to create an interdisciplinary learning experience
for Computer Science
Authors: Joe Geigel, Marla Schweppe
Teaching Game Design through Cross-Disciplinary Content and Individualized Student
Deliverables
Authors: Ursula Wolz, Christopher Ault, Teresa Marrin Nakra
A Tale of Two Classes: On Interdisciplinary Collaboration in Games Education
Authors: Arnav Jhala, Michael Young, Timothy Buie
ARTS Lab and Game Technology
Authors: Edward Angel, Thomas Caudell, Eric Whitmore
Day 3 - February 24 - Game Development Classes, Capstones, and Community Outreach
(Castaway Cay, Bahamas)
Academic Papers
Location: Animator’s Palate Dining Room – Deck 4 Aft – (442 Capacity)
Time: 8:00 am to 12:15 pm
Eight 30 minute talks with 15 minute break at 10:00 am
Game development classes
Interweaving Game Design into Core CS Curriculum
Authors: Bruce Gooch, Amy Gooch, Yolanda Rankin
Integrating Video Game Development Experience in an Academic Framework
Authors: Bernard Yee, David Sturman, Steven Feiner
Games in capstone classes
Agent Augmented Game Development
Authors: Zhiqi Shen, Chunyan Miao, Yundong Cai
Teaching Revulsion-Free Design Patterns through Game Development
Author: Randy Connolly
Reaching out to the community
Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games
Author: Colin Lemmon
A Soft Approach to Computer Science: Designing & Developing Computer Games for and
with Senior
Author: Citiz Jelle Husson
Middle-to-High School Girls as Game Designers – What are the Implications?
Authors: Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, et al.
Day 3 - February 24 - Castaway Cay, Bahamas
Academic Papers: Games in the Curriculum, Game Majors, and Infrastructure
Location: Diversions – Deck 3 (153 capacity)
Time: 8:00am - 12:15pm
Eight 30 minute talks with 15 minute break at 10:00 am
Games in traditional CS classes
The Effects of Games in CS1-3
Author: Jessica Bayliss
XYZZY: Finding New Magic in Text Adventure Games
Author: Brian Ladd
Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education
Author: G. Michael Youngblood
Using a simple MMORPG to teach multi-user, client-server database development
Authors: Greg Wadley, Jason Sobell
Game degrees and concentrations
Educating Game Programmers
Author: Timothy Roden
Design Issues for Undergraduate Game-Oriented Degrees
Authors: Jim Whitehead, Michael Mateas
Infrastructure
SAGE: A Simple Academic Game Engine
Authors: Ian Parberry, Jeremiah Nunn, Joseph Scheinberg, Erik Carson, Jason Cole
Designing Shape-shifting Collaborative Laboratory Spaces to Facilitate Game-Design
Education
Author: David Schwartz
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Parrot Cay (Deck 3, Aft) |
Animator’s Palate (Deck 4, Aft) |
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Triton's (Deck 3, Midship) |
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Tech Talks in Conference Center
(Fantasia, Steamboat Willie, & Peter Pan)
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