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Microsoft Academic Days on Game Development
in Computer Science Education

February 22 - 25, 2007
Aboard the Disney Wonder Cruise Ship


Agenda


Thursday, February 22 2007 - Disney Coronado Springs Resort

TimeSessionLocation/Notes
6:00amCheck out of hotel and leave luggage in room for porter pickup and transport to ship
Luggage tagged and transported direct to ship
Front Desk
6:30amBreakfast & RegistrationCourtyard
8:00amXNA and Academia: Turning consumers into creators
Chris Satchell – GM, US Game Developer Group, Microsoft
Durango 1&2
9:00amGames, Gender and Why It Matters
Maria Klawe, President, Harvey Mudd College
Durango 1&2
10:00amBREAK
10:30amCollapsing Geography: Learning and Innovation in Digital Worlds
Cory Ondrejka, CTO, Linden Lab
Durango 1&2
11:30amGame Design: Challenges, Skills, Opportunities, and Reality
Robin Hunicke, Designer, Electronic Arts
Durango 1&2
12:30pmBREAK – Pick up Snack Box
A complete buffet lunch will be available onboard the Disney Wonder in the Beach Blanke Buffet , deck 9, until 3:30 pm.
1:00pmBoard Motor Coach Bus for 1 hour trip to Port CanaveralDepart for ship
2:45pmEmbarkationPort Canaveral
4:00pmLife Boat Drill (Mandatory)Muster Stations
7:00pmPoster Presentations
Reception with light refreshments
Conference Center - Fantasia, Peter Pan, Steamboat Willie (Deck 2)
8:00pmDinnerTriton’s (Deck 3, Midship)
9:30pmLiving the Dream
Colleen McCreary (Electronic Arts)
Conference Center - Fantasia, Steamboat Willie
10:30pmAssessment: How to Find Out if What You’re Teaching Is What They’re Learning
Jamie Cromack (Microsoft Research)
Conference Center - Fantasia, Steamboat Willie


Friday, February 23 2007 - Nassau, Bahamas

TimeSessionLocation/Notes
7:00amEarly Bird Breakfast Goofy’s Gallery (Deck 9, Aft)
8:00amNext Generation Game Developers
Michael Capps
President, Epic Games
Walt Disney Theater
9:00amEnder’s Game for Science and Engineering: Games for Real, for Now, or we Lose the Brain War
Merrilea J. Mayo
Director, GUIRR, The National Academies
Walt Disney Theater
10:15amIntroduction to Direct3D 10
Michael V. Oneppo
Microsoft Windows Group
Buena Vista Theater (Deck 5, Aft)
11:15amXNA and Academia: A Partnership for the Next Generation
Dave Mitchell
Director, US Game Developer Group, Microsoft
Buena Vista Theater (Deck 5, Aft)
12:30pmLunch Beach Blanket Buffet
2:00pmAcademic Papers
Four 30 minute talks
Studio Sea - Deck 4, Midship
2:00pmStories to Share: 5 years of Serious Games Advocacy
Ben Sawyer
President of Digitalmill and co-founder of The Serious Games Initiative
Conference Center -- Fantasia, Steamboat Willie
3:00pmMusings on Game Dev Curriculums: An Insider View
Matt Lee, Software Design Engineer,
Microsoft Game Technology Group
Conference Center -- Fantasia, Steamboat Willie
4:00pmNassau
3 hours on shore
Disembark
6:15pmPre-Dinner ShowWalt Disney Theater (Deck 4)
7:30pmAll Onboard by 7 pmShip Departs
8:00pmDinnerAnimator’s Palate (Deck 4, Aft)
9:30pmTorque X Game Development for XNA
Davey Jackson (Garage Games)
Conference Center
10:30pm Multi-core CPUs and Computer Science Education
Justin Boggs (AMD)
Conference Center


Saturday, February 24 2007 - Castaway Cay, Bahamas

TimeSessionLocation/Notes
7:00amEarly Bird Breakfast Goofy’s Gallery (Deck 9, Aft)
8:00amAcademic Papers
Four 30 minute talks
Animator’s Palate Dining Room – Deck 4 Aft
8:00amAcademic Papers
Four 30 minute talks
Diversions – Deck 3
8:00amGame Programming for Introductory Computer Science
Jon Schwartz (Phrogram)
Conference Center
9:00amGame Programming for Introductory Computer Science
Education State-of-the-Art Real-Time Rendering Effects on the GPU
Chas Boyd, Windows Experience Group, Microsoft
Conference Center
10:00amBREAK
10:15amAcademic Papers
Four 30 minute talks
Diversions
10:15amAcademic Papers
Four 30 minute talks
Animator’s Palate
10:15amThe Illusion of life revisited
Ken Perlin, Director, NYU Media Research Lab
Conference Center
12:15pmLunch or Disembark to Castaway CayParrot’s Café (Deck 3, Aft)
12:30pmNetworking on Castaway Cay
4.25 hours on shore
Heads Up Bar
3:30pmLast call before Bar closesHeads Up Bar
5:00pmAll Aboard by 4:30 pmShip Departs
7:00pmConference Closing ReceptionStudio Sea (Deck 4, Midship)
8:00pmDinnerParrot Cay (Deck 3, Aft)
9:30pmMicrosoft Flight Simulator X: Extending the Platform for Academia
Michael Zyskowski
Conference Center - Fantasia, Steamboat Willie
10:30pmIntro to XNA and the Microsoft Campus Connections Program
Russ Fustino (Microsoft)
Conference Center - Fantasia, Steamboat Willie


Sunday, February 25 2007 - Port Canaveral

TimeSessionLocation/Notes
7:00am Dock
7:00amBreakfastParrot Cay (Deck 3, Aft)
8:00amBoard buses for transfer to Orlando airportDebarkation


Walt Disney Theater (Deck 5, Fwd) Buena Vista Theater (Deck 5, Aft)

Session Details



Day 1 - February 22 - Opening Reception

Poster Presentations - Academic Poster Session

Location: Conference Center - Fantasia, Peter Pan, Steamboat Willie (Deck 2)
Time: 7:00pm
Reception with light refreshments

The Impact of Game Development in the Undergraduate Curriculum
Author: Jim Parker

Games and simulations and the future of engineering: Engaging high school students in global challenge
Authors: David Gibson, Domenico Grasso, Josh Bongard

Design of Prototypes in a Game Development Curriculum
Author: Deborah Warren

Using Interactive Graphics to Teach Programming to Middle School Girls
Author: Helen Hu

Camera-Projector-Based Interactive Game Development in an IT Course
Author: Andy Wang

Integrating Video Games into CS1
Author: Jam Jenkins

By students, for students: a production-quality multimedia library and its application to game-based
Author: Bertrand Meyer

Student Composers and Sound Designers in the Context of a Game Design Course
Author: Teresa Marrin Nakra


Day 2 - February 23 - Interdisciplinary Collaboration (Nassau, Bahamas)

Academic Papers

Location: Studio Sea - Deck 4, Midship (294 capacity)
Time: 2:00pm
Four 30 minute talks

Track title: Interdisciplinary Collaboration

Combining games with theatre to create an interdisciplinary learning experience for Computer Science
Authors: Joe Geigel, Marla Schweppe

Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables
Authors: Ursula Wolz, Christopher Ault, Teresa Marrin Nakra

A Tale of Two Classes: On Interdisciplinary Collaboration in Games Education
Authors: Arnav Jhala, Michael Young, Timothy Buie

ARTS Lab and Game Technology
Authors: Edward Angel, Thomas Caudell, Eric Whitmore


Day 3 - February 24 - Game Development Classes, Capstones, and Community Outreach (Castaway Cay, Bahamas)

Academic Papers

Location: Animator’s Palate Dining Room – Deck 4 Aft – (442 Capacity)
Time: 8:00 am to 12:15 pm
Eight 30 minute talks with 15 minute break at 10:00 am

Game development classes

Interweaving Game Design into Core CS Curriculum
Authors: Bruce Gooch, Amy Gooch, Yolanda Rankin

Integrating Video Game Development Experience in an Academic Framework
Authors: Bernard Yee, David Sturman, Steven Feiner

Games in capstone classes

Agent Augmented Game Development
Authors: Zhiqi Shen, Chunyan Miao, Yundong Cai

Teaching Revulsion-Free Design Patterns through Game Development
Author: Randy Connolly

Reaching out to the community

Creativity in the Cane Fields: Motivating and Engaging IT Students Through Games
Author: Colin Lemmon

A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior
Author: Citiz Jelle Husson

Middle-to-High School Girls as Game Designers – What are the Implications?
Authors: Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, et al.


Day 3 - February 24 - Castaway Cay, Bahamas

Academic Papers: Games in the Curriculum, Game Majors, and Infrastructure

Location: Diversions – Deck 3 (153 capacity)
Time: 8:00am - 12:15pm
Eight 30 minute talks with 15 minute break at 10:00 am

Games in traditional CS classes

The Effects of Games in CS1-3
Author: Jessica Bayliss

XYZZY: Finding New Magic in Text Adventure Games
Author: Brian Ladd

Using XNA-GSE game segments to Engage Students in Advanced Computer Science Education
Author: G. Michael Youngblood

Using a simple MMORPG to teach multi-user, client-server database development
Authors: Greg Wadley, Jason Sobell

Game degrees and concentrations

Educating Game Programmers
Author: Timothy Roden

Design Issues for Undergraduate Game-Oriented Degrees Authors: Jim Whitehead, Michael Mateas

Infrastructure

SAGE: A Simple Academic Game Engine
Authors: Ian Parberry, Jeremiah Nunn, Joseph Scheinberg, Erik Carson, Jason Cole

Designing Shape-shifting Collaborative Laboratory Spaces to Facilitate Game-Design Education
Author: David Schwartz



Parrot Cay (Deck 3, Aft) Animator’s Palate (Deck 4, Aft)
 
Triton's (Deck 3, Midship)  
Tech Talks in Conference Center
(Fantasia, Steamboat Willie, & Peter Pan)